Trine-launcher32 to run properly though and gave that one up once I got the main game starting up. I was then able to start the Trine-bin32 executable from the terminal. Then create a link in the trine/lib32 directory to the newly copied in file named libasound.so.2 Then copy libasound.so.2.0.0 into /home///common/trine/lib32 from /usr/lib/i386-linux-gnu. Next I had to rename/remove libm.so.6 and libvorbis.so.0 in /home///common/trine/lib32 lib32/libz.so.1: version `ZLIB_1.2.3.3' not found (required by /usr/lib/libxml2.so.2) happening so I had to delete libz.so.1 file from /home///common/trine/lib32Īnd create the folder /home//.frozebyte/trine (Desura didn't seem to be making it when installing) Eg locating the Trine executables from where Desura puts them mine where in /home///common/trineįirst I got. If you try to run Trine from the terminal is the first thing. I had many problems getting Trine to run in 12.10 (32 bit). Working on a Trine or Trine 2 mod / total conversion or addon, feel free to submit them to the listing & promote your hard work to the world. Instructions for Installing Trine 2 Editor If you are having issues with Trine not picking up your mouse, be sure to try disabling Vsync in the launcher. Input Link In-game key/button map settings. Find and change the following three lines maximizewindow 0 to 1. Instructions for Installing Trine Enchanted Edition Editor Go to the configuration file (s) location. So what are you waiting for follow these instructions and jump in. We’ll also be updating the wiki ourselves and tracking that all the instructions are correct and up-to-date. You can now edit existing maps, make new maps and do all kinds of things with it. This is what we use to make games like Trine and Trine 2, and it’s based entirely on our own technology. It’s an open wiki after you’ve registered, so anyone can edit and post information, and we hope that people will start to share their knowledge with everyone. The Frozenbyte Editor is a very diverse tool. So did we make an easy-to-use version for everyone to enjoy? The answer to that is…not really :) Instead we’ve opened a wiki page and provided some very basic instructions on how to use our editor. If this sounds like fun, go a head and play with the features and experiment! The Frozenbyte Editor is a very diverse tool. It’s pretty difficult to use if you don’t know what you’re doing, and there’s *very* little documentation or tooltips. Whilst there is little supporting documentation at the moment, the Frozenbyte guys have given the full in house tools they used to make the games, here's what they say.įrozenbyte wrote: The reason we’ve held off releasing the editor to the public before has been quite simple. If you have ever wanted to mod Trine or develop your own epic platform adventure you can now do just that. Where do I find my savegames Trine 4: The Nightmare Prince Savegames can be found here: Windows: C:UsersUSERNAMEAppDataRoamingTrine4 (You need to replace USERNAME by your actual user name in Windows).
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