![]() Bayonetta is one of the coolest female characters I've ever come across in gaming. It is just Bayonetta's purpose, and she fulfills that purpose with extreme skill. The game, after all, is mostly about Bayonetta killing the angelic legions that stand in her way to the truth, but I never felt evil or diabolical while playing. The Umbra Witches aren't necessarily evil so much as they are an important part of the universe's balance. One of the most brilliant things about this backstory is how the two clans are portrayed. At the end, only one Umbra Witch remained: Bayonetta. Both clans had deep respect for each other, but a tragic event caused the two clans to enter into a terrible war. The Lumen, aligned with the god of Paradiso, controlled the power of light, while the Umbra, funneling power from the demons of Inferno, watched over the darkness. Long ago, two clans - the Lumen Sages and Umbran Witches - maintained the balance between the opposing forces. At the heart of Bayonetta is a story about the traditional balance between light and darkness. It might be hard to imagine after hearing about these issues that Bayonetta is still a fun game - but it is. This is much more preferable to the age-old "talking cardboard cutout" that Japanese RPGs use during dialogue scenes, but I would have preferred seeing every sequence in Bayonetta fully animated. ![]() The camera will continue to move during these sequences though, giving the otherwise static cutscenes a sense of motion. I refer primarily to the "filmstrip cutscenes." Instead of fully animated cutscenes, the game will display some events with still models of the characters. Bayonetta also has a few strange presentation elements that seem to contradict the game's normally detailed aesthetics. Although the backstory in Bayonetta is extremely intriguing, the actual plot - which I'll discuss shortly - is loose at best. Besides these PS3-specific issues, there are also a number of problems that affect both the PS3 and the 360 versions of the game. For a game that's supposed to emphasize quick action and style, these loads are almost deal-breakers. There's even an obnoxious load time just to view a list of save files. There's loading when you pick up an item and there's loading as you scroll through menus. When the player pauses the game during combat or a cutscene, there's noticeable loading before the pause menu is displayed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |